![]() In your what-if example of 15/15/15 versus 0/15/15 asked of a few prior responders.a defending Snorlax with a 15 attack IV would have an overall Attack stats of 190 + 15 = 205 so its Atk is 205* Cpm. All else being equal for the attacker and defender, a higher attack IV for a gym defender would cause the Att/Def ratio to be higher, and thus each move would do more damage to the Attacking mon. ![]() I would think Damage calcs the same for attacker and defender. where Atk = (Base Attack + Attack IV)Cpm, and Def = (Base Defense + Defense IV)*Cpm ![]() Where it says:ĭamage = Floor(½∗Power (Atk/Def)∗STAB∗Effective)+1 I say this based on the Damage Mechanics write-up on this site. I think the short answer to "would a 65% Snorlax with a line of 0/15/15 be "perfect" as a gym defender?" is 'no, not as good a defender as a Snorlax with an Attack IV >0 with all else being equal'. It is the same principal, though on a much smaller scale, when comparing two pokemon that are identical except for their attack IV. Will they be equal as gym defenders? No, because the Poliwrath will hit much harder. Their defense and HP base stats are almost identical, but Poliwrath has a much higher attack stat. Equal Pokemon with higher defense stats will survive longer, because although they have the same HP, they will take less damage from each hit.Ĭonsider the example of comparing Dewgong with Poliwrath. The HP stat determines how much damage can be survived. So, an attacker with a lower defense stat (all else being equal) will sustain more damage from the same hits as an attacker with a higher defense stat. The defense stat affects how much damage is sustained from each opposing hit, whether for an attacker or a defender. The attack stat comes into play for gym defenders, because those with higher attack stats, all else being equal, will hit attackers harder than those with a low attack stat. If somehow you find yourself wanting to invest EVs in 5 stats, then ye you need 5x31, but that's gonna be really rare occasions.The answer to your question is no. The second option will be cheaper to make and gives the same value in battle as the first option. ![]() Trick room abusers / gyro ball users will want 0/1 speed IVĪnother thing is, since we play lv50, you don't need 5x31 IVs when you are only investing EVs in 3 of them, the other 2 can be 30 IV and give the same stat as a 31.ģ1/31/31/x/31/31 Blaziken with 4 Evs in HP, 252 attack, 252 speedģ1/31/30/x/30/31 Blaziken with 4 Evs in HP, 252 attack, 252 speed Special moveset only pokes don't need 31 attack (in fact, they will want it as low as possible to minimize foul play/confusion damage) Physical moveset only pokes don't need 31 spatk (since they won't be using special moves) I know that I will begin to form the same team with max Iv's.Īs better as your IVs get, the more chance you are giving yourself of winning. It is obvious that having pokemon with 6x31 Ivs does not make you unbeatable, but you still made me realize that there is some difference. OOh, thanks to you I got the confirmation! but speed literally determines whether you move first or second, so, every single stat in speed matters immensely when it comes to guaranteeing you are faster than the opponent. It's usually not the end of the world if you do 1 or 2 less damage than you should. So yes, it makes a pretty significant difference compared to a pokemon with complete trash stats, and all the optimizations quickly add up.īut like if your IVs are 29 across the board, and you have good nature and 252 EVs, you're only missing out on like +1 stat point. In total, a really bad charizard reaches 105 speed, but with all the optimization reaches 167. Having 252 evs gives you about +31 stat points (at level 50).Īnd having good nature gives you +10% (about +15 in this case).Īs you can see, the evs are the most important.īut ivs and nature are not negligible either. So having 31 IVs gives you about +15 stat points (at level 50). If you use the damage calculator that razimove used above, you can kinda see. So I was wondering: how important are IV's in competitive? Is it these stats that make that tiny difference between defeat and victory? He usually manages to outspeed and 0HKO to conkeldurr, but sometimes I found myself losing to conkeldurr who were not only fast and strong, but also very bulky. For example: my charizard is modest, has 31 IV's and 252 Evs on special attack and speed. Now, each pokemon on my team has 2x31 IV's and 252 Ev's on the right stats that match with their natures. Hello trainers! I bet that such a topic has already been covered, but since I could not find it in the search bar, I propose it again waiting for answers or old links.
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